What changed
- Added .htaccess to serve pre-compressed Unity files with Content-Encoding headers if you ever use the .br/.gz assets.
- Decompressed Brotli build outputs to plain files: Build/r.data, Build/r.framework.js, Build/r.wasm (left the .br originals in place).
- Updated index.html to load the uncompressed files so the site no longer depends on the server adding Content-Encoding: br.
- Packed everything into site-build-fixed.tgz for easy upload (includes Build, TemplateData, index.html, .htaccess).

How to deploy
1) Upload/extract site-build-fixed.tgz to the web root, keeping the folder name exactly “Build”.
2) If LiteSpeed/CDN caching is enabled, purge/refresh; then hard-refresh or use an incognito tab to bypass UnityCache.
3) Verify headers if needed: curl -I https://your-domain/Build/r.loader.js should return 200.

Notes
- The .br files remain for future use; they are unused now because index.html points to the uncompressed versions.
- Shader/AudioContext warnings in the browser log are expected for some devices/autoplay policies and not related to the earlier load errors.
